The number of comments on my blog posts have gotten rather unweildy making them difficult read and thus, not extremely useful. It has become clear that a full up discussion forum is needed to manage the threads of conversation. I know there is already a lot of chatter scattered all around the web about these Wiimote projects, so hopefully this isn't too late to centralize some of that discussion.
JD has honorably stepped up the challenge. So,... announcing the official discussion forum for wii remote projects!
http://www.wiimoteproject.com/
Everyone give JD a pat on the back, and try to use the forum for discussing wii remote projects. I'll try to add links to this forum on the main project page.
Link to the WiimoteProject Forum
Wednesday, January 9, 2008
Official Wiimote Project Forum!
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Johnny Chung Lee
at
1:53 PM
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Friday, December 21, 2007
Wiimote DesktopVR - FAQ and Adv Discussion
A lot of very smart people have written in questions and suggestions and I think a lot of them are very clever and worth sharing... and I'd like to add some of my own expansions on what I showed in the video. Like they say, 2 brains are better than 1.... it turns out several thousand brains are even better. This post will be REGULARLY EDITTED to add new ideas as they come in. I know it breaks the RSS model, but I don't want to make a new post for every new idea. Sorry.
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Shutter/polarized glasses - if you are going to put something on your head covering your eyes for 3D, it is worth considering making shutter/polarized glasses which allows the computer to deliver a different image to each eye. This results in stereoscopic displays. Combined with head tracking, you get a DARPA grade 3D simulator. When just doing head tracking, the conflicting stereo depth cues weakens the illusion. I would love to do this, but it's quite a bit more hardware, and requires synchronization with the display refresh (or light polarization) which often isn't easy especially given the wide variety of display technologies out there.
Split screen for 2 people - if you split the screen and use two head mounted sensor bars, you can do this for two people... and possibly with one tracking wiimote. One wiimote does 4 dots, so it could (with some smarts) handle two heads. The field of view of a wiimote is only 45 degrees, so it might be cramped with 2 people. But, you could use one wiimote per head and still do split screen.
Posted by
Johnny Chung Lee
at
10:59 PM
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Wiimote Whiteboard - FAQ and Adv Discussion
A lot of very smart people have written in questions and suggestions and I think a lot of them are very clever and worth sharing... and I'd like to add some of my own expansions on what I showed in the video. Like they say, 2 brains are better than 1.... it turns out several thousand brains are even better. This post will be REGULARLY EDITTED to add new ideas as they come in. I know it breaks the RSS model, but I don't want to make a new post for every new idea. Sorry.
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My Bluetooth adapter and LEDs - Though it is reported to work with many bluetooth adapters and chipsets, I've been using this one sold by SparkFun electronics. The IR LEDs I use are Vishay TSAL6400s running at 100mA available from Mouser.
Tip switch - Instead of pressing the side button to illuminate the LED, a tip swtich could be added to illuminate when pressed on a surface. Though, it's mechanically harder to make and finding the right level of pressure for activation can be hard, especially if your surface varies (ex: whiteboard vs carpet)
Can you do this with a webcam? - The wii remote contains a 1024x768 camera with built-in hardware for IR blob tracking of upto 4 points at 100Hz. This significantly outperforms any $40 webcam I'm aware of. It'll work with a webcam, just not as well and not as easily.
Rear-Projection - using a rear projected surface, works great. The software will automatically work as-is so long as your pen is bright enough to shine through the projection surface. The wiimote gets a unobstructed view of the screen which eliminates occlusion problems and maximizes tracking resolution. Though, actually building a rear-projection wall or table can be a little difficult if you don't already have one.
Pressure sensitivity - wacom tablets give nice pressure sensitive behavior. Doing this with the wiimote whiteboard will be tough, at least through the camera data. The brightness of the LED varies significantly depending on angle, surface reflectivity, and distance. Any pressure data based off birghtness will not be reliable. The data could be transmitted via a high-frequency IR channel (like remote contol data) to an IR reciever mounted on the wiimote. (see "Right click" for more)
Right Click - any right click signal based off brightness is not likely going to be reliable. Additionally, using multiple LEDs (1 - left click, 2- right click) won't work at all distances and orientations as the LEDs get too close for the wiimote to distinguish them. The RIGHT way to do this is to use high-frequency IR data transmission (like remote control data) to an IR reciever. This will also give you a way of potentially getting pen ID - which is VERY powerful and may be a future project. Though, this requires quite a bit more hardware.
Multiple wiimotes for better tracking - if you have a large surface, you could have multiple wiimotes covering different areas to keep tracking reslution high, or have the wiimotes cover the same area to avoid occlusion problems, or do some interpolation of the data for higher accuracy. All possible, just with the smarter software. Doing this myself is probably not going to happen, but the source is freely available.
Posted by
Johnny Chung Lee
at
10:39 PM
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Wiimote Finger Tracking -FAQ and Adv Discussion
A lot of very smart people have written in questions and suggestions and I think a lot of them are very clever and worth sharing... and I'd like to add some of my own expansions on what I showed in the video. Like they say, 2 brains are better than 1.... it turns out several thousand brains are even better. This post will be REGULARLY EDITTED to add new ideas as they come in. I know it breaks the RSS model, but I don't want to make a new post for every new idea. Sorry.
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LED arrays from security cameras - online stores sell IR LED arrays for night vision security cameras. These should work perfectly for the wiimote.
Gloves - gloves exactly like minority report are definitely do-able and probably a good idea for repeated use.
LEDs on fingers - instead of tape you can use LED lights and do this without the LED array. But, you effectively create IR pens similar to the WiimoteWhiteboard demo which means batteries on the glove too.
Pinching with thumb and forefinger - the wiimote does upto 4 points. So both left and right thumb and finger could be tagged with reflective tape or LEDs. The software needs to be smart about maintaining the correct association and recognizing pinches, but very do-able.
Tagging a wiimote and knunchuck - getting the spatial location of another wiimote and knunchuck using a wiimote and reflective tape is an idea VERY much worth exploring. Now you get bi-manual (two handed) positional input in addition to all the accelerometer data and buttons.
Tracking fingers on surfaces (instead of the air) - unless it's a rear projection surface, the tape will be facing the wrong way... though you might be able to put the tape on the back of the fingers and figure out some method of triggering input. That said, it'll probably work well on a rear projection surface. You may need to offset the view angle of the wiimote so the support glass/acrylic won't retroreflect the light back to the wiimote. Alternatively, use active LED points.
Tagging objects on tables and projection- combining this method of tracking with projection is VERY powerful. This is essentially a field of research called Augmented Reality and will likely the be subject of a future video.
Posted by
Johnny Chung Lee
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10:18 PM
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"Unable to launch the DesktopVR program"
blarg.... a number of people have been reporting a "Wiimote FishtankVR has encountered a problem" error. but whom are able to run my other programs. Unfortunately, I can't replicate the error on any of my computers and I'm leaving for the holidays. So, fixes may be slow for the next 2 weeks. If you can shed some light on this, please add a comment to this post and I'll upload a fixed version once this problem is hashed out.
Deleting the "config.dat" file and re-running the program may help.
Installing the most recent version of DirectX may help.
(update 12/30/07) I also got some suggestions that this might be due to a "x86/x64 linkage problem" related to 64-bit version of Windows. The program needs to be recompiled for this. I'll try to post a new version sometime in the next few weeks.
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Johnny Chung Lee
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6:00 PM
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Head Tracking for Desktop VR Displays using the Wiimote
Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space.
Link to the Wiimote Projects Page
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Johnny Chung Lee
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7:18 AM
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Tuesday, December 18, 2007
Source Forge: Wiimote Whiteboard
I'm swamped with requests for compatibility fixes, requests for Mac and Linux versions. ... and as much as I would love to be able to get this working in the hands of as many people as possible, I don't have the skills or time to do all this alone. So, here is my call for help. I have created a SourceForge repository for all WiimoteWhiteboard development.
If you are a Mac, PC, or Linux developer there are thousands of people (especially educators and entire schools) just waiting to use the software you write. Help out, become a hero.
If you tried the WiimoteWhiteboard software and had trouble with your setup, you can post your configuration in the SourceForge Help Forum.
Link to SourceForce: Wiimote Whiteboard
Posted by
Johnny Chung Lee
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3:48 PM
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