C++ Team Blog

The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team

Hyperlapse cross-platform mobile development with Visual C++ and Xamarin

Microsoft Hyperlapse Mobile offers the chance to turn any long video – from a bumpy bicycle ride to a family stroll in the park -- into a short, distilled version that you can easily share with friends and family.  That technology, which is available for Windows Phone and in beta for Android will come as a welcome relief to anyone ...
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Format Specifiers Checking

By popular request, in Visual Studio 2015 RTM, we’ve implemented the checking of arguments given to printf/scanf and their variations in the C standard library. You can try the examples from this post in our online compiler.SummaryHere is a list of all the formatting warnings that were introduced: State Level Number...

C++11/14/17 Features In VS 2015 RTM

We're still working on finishing VS 2015 RTM, but we're definitely done with adding new features, so we can publish final feature tables.  Let's start with the STL, where we implemented a bunch of stuff after publishing 2015 RC's features in April.  Whenever I mention C++17 below, I'm referring to the current Working Paper N4527...

Developing cross-platform iOS applications using Visual Studio

C++ is a popular high-level programming language available for all mobile devices running iOS, Android and or Windows. There are many factors driving the use of C++ for these mobile platforms ranging from code-reuse to run-time performance. Many platform defining applications available across these platforms such as Office, Skype, and Dropbox ...

constexpr Complete For VS 2015 RTM: C++11 compiler, C++17 STL

We've finished implementing constexpr for VS 2015 RTM, and we've updated the online compiler at webcompiler.cloudapp.net with our latest development build.     As I previously mentioned, the compiler currently supports C++11's original rules for constexpr.  C++14 extended constexpr will be implemented in the future, but not ...
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