A classic game dev dilemma: Procedural generation or handcrafted design? 🔹 Infinite possibilities with procedural generation 🔹 Carefully curated worlds with handcrafted levels Which do you prefer, and why? Let’s discuss! #GDC2025 🎮👇
A classic game dev dilemma: Procedural generation or handcrafted design? 🔹 Infinite possibilities with procedural generation 🔹 Carefully curated worlds with handcrafted levels Which do you prefer, and why? Let’s discuss! #GDC2025 🎮👇
Software and game development instructor
3wIt all depends on whom you're are targeting, and the whole premise of the game. if it's for completionists and want to offer the same experience to all your players, carefully curated the game with more emphasis on level design. For skimmers and casual players on the other hand, go all out on procedural generation with carefully crafted parameters to ensure that your game sticks to the intended gameplay. At our studio we call it controlled chaos