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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

The cottage

Now we’re going to build a simple little cottage. It’s not much different from the buildings. I’ll walk you through the steps and you’ll be able to build it easily.

It’ll have a few parts:

  • The main walls—made of a cube
  • The roof—made of a plane
  • The windows and door (simple cubes)

Let’s dive in.

Creating the main walls

First, let’s build a pointy-topped cube:

  1. Start with a cube.
  2. Tab into Edit Mode and cut a single loop across the cube using the Loop Cut tool, so that you have a cut across the top of the cube.
  3. Now switch to Edge Select mode, select the new edge you created, and move it upward using the G command.

You now have a pointy cube!

Creating the roof

Now we need the roof. It won’t be too difficult to make. We’ll create it by duplicating the top faces of the cube, turning those into a new object, and expanding it.

Here’s...

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